Hardware Classroom: What is the principle of Internet TV broadcast?

Although the latest smart TVs are not limited to USB installation software, many TVs can still break through the blockade and install a variety of TV software through simple cracking. Except for various kinds of video apps, the most exciting one is television live broadcasting software. As long as the home network is fast enough, there is no pressure to watch HD live broadcasts. So, what is the principle of this kind of live TV software?


TV broadcast software implementation process and data theory

The live broadcast software is a client software. When the user operates the live broadcast software, it actually accesses the streaming media server address through the software and sends a program request to it. The streaming media server receives the information and then transmits the program information to the live broadcast software. The user requested program is presented on the television screen.

The live program on the PC personal computer is usually a digital signal or satellite signal from cable television. After the signal source of the live television program is input into the computer, the encoding software and the encoding server compress the program signal source transmitted from the computer into a streaming media format. After uploading to the streaming server, the server manages, stores, and distributes the uploaded streaming programs.


Based on the principle of P2P point-to-point technology

P2P peer-to-peer technology is currently used by major video sites and is also applied to live Internet TV broadcasts. Basically, the client/server structure and P2P technology are used to achieve network topology self-evolution and partial adjustment. The more users watching the live broadcast in the same program source network, the more server nodes that can be dominated, and the smoother the program plays.

During the live broadcast, program sources in the network distribute program data signals to certain users, who then distribute their program signals to other users. All users share their program signals with each other. Each user is both a service consumer and a service provider. The load of the server is distributed to each user end, thereby effectively improving the fluency of the live television.