On September 28 of this year, a multiplayer action fighting game "Stick Fight: The Game" (hereinafter "Stick Fight") landed on the steam platform, meaning that there are multiplayer games to play!
Similar multiplayer games have also been played, such as "Move or Die," "Speed ​​Runners," and "Gang Beasts," but these games are not as happy as the games I am now playing. I mentioned in "This is the police", my definition of a good game:
I always think that besides what is specifically designed for hardcore gamers to achieve the ultimate gameplay, the truly outstanding game should be able to give the majority of players, and even the general public, little knowledge of the game. Bringing a great entertainment experience is like anyone can go to the theater to watch the first movie at any time.
"Stick Fight" is a multiplayer online match game that fits this definition.
For this type of game to be viral, it is necessary to satisfy the rules and be clear and easy to use. Otherwise, even if a player really likes this game, it will hinder the high learning cost and there is no way to pull friends into the pit.
The rules of "Stick Fight" are very simple. The last player who survives in the visual field is the winner. That is to say, it is out of sight or death. This game has some special features for the determination of the visual field range. If the lower edge falls out, it really falls. After the left and right sides are out of the visual field, there are probably 1-3 body spaces that allow you to hide the upper edge. At present, no scope has been found.
The operation is also very simple, the keyboard controls the horizontal and vertical movements in both directions, as well as switching weapons, the left mouse button attacks the right defense.
For me, the first point of this game over the ones mentioned at the beginning of the article is that the design and color of the scene are simple enough, and the characters and weapons are silhouette styles (the silhouette mentioned here refers to The outline of the object is depicted).
The more fast-paced game, the more players need to be able to accurately and efficiently determine their position, enemy's position, and the location of items. It is very important that the MMO is as small as four people. This is a very important point. In "Stick Fight", the player only needs to distinguish the enemy from me by color, and the weapon is more straightforward and concise. It only consists of silhouettes and feature structures. It is important to know how contours and colors are important for recognition. This design forcibly sets the player's ability to change his or her own image (although there is no change in color), which reduces the scope of the image's customization and also reduces the player's cost when identifying, allowing everyone to focus on In the confrontation itself, instead of thinking in a garish map, "Who am I? Where am I? Who is hitting me? How did he die? How do I die?"
The game currently offers multiple themes of the terrain, forest, desert, factory, castle, winter, lava, laser, western, etc., as well as more than 20 kinds of weapons, including revolvers, semi-automatic rifles, grenade guns, rocket launchers, decomposition Guns, teleswords, etc. Weapons have a fixed drop location. Some maps will limit the types of weapons. Weapons will fall randomly within a certain range of time. In addition to the special effects of the weapon itself (such as shooting a black hole, or ejecting a snake with indiscriminate attack), the weapon attributes are basically divided into the number of ammunition, single/multiple, recoil, CD, and attack power, and between different weapons. The difference in attribute values ​​is still relatively easy to compare.
Sufficient randomness is one of the reasons why I love this game. As a real handicap, multiplayer games are both fun for me and unpleasant for me. When I first came into contact with the game, I was very happy with everyone. Slowly, my skills and learning curve were lower than my buddies. This led to the difficulty of maintaining a long-term relationship with them. An evenly matched state. In "Stick Fight", strong enough randomness and complicated terrain design are all a blind stance in front of the players. Before you finish this game, you don't know if you have this luck or not. It is common for sniper rifles to be crushed by ice.
The more common state of playing this game is:
Midday already...
The gun is me...
This picture I can...
Look at my grenades...
...
Before my friendship broke up, let me shout from my heart:
"hot hot hot hot hot hot hot!"
Note: All pictures in this article are screenshots of the game "Stick Fight: The Game".
Game Name: "Stick Fight: The Game"
Platform: Steam / GMG
Price: 21.00 yuan
This article comes from the cow level gaming community, Author: MoeShan
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